“Because we look to the sky so often, your people think that our life is sweet, that our eyes are dotted with dreaming stars. But quite the opposite is true and I wish you could see— we look up so much because all around us it is hard to see without our hearts breaking. All this was once ours, when there were no woods or cities but only one great forest on which you could could walk from the shore to the Sunsong Keep. Your kind lived under and with us, and we sought to make you happier. But you sought to be free, and now leave us seeking that memory or the same.”
-from Aldrin, a Leovigild elf, in conversation with a Seeker.
or “Fae of the Spring Court”
When the humans of Leovigild challenged their rulers during the Rebellion of Man, a former slave turned freedom fighter slew the Walking God to whom all fae of the Spring Court were bound—the Lady of Blossoms. Since then, the fae of the Spring Court have been changing. Elves lost the inborn magic that other fae possess, and now live their lives as hunters and gatherers in the hinterlands of human nations. They are wild and divided, unlike the other fae. They have no kingdom to call their own, though many fight and defend natural holdings against those who would settle it. Elves live around human settlements, but many try to avoid having any real interaction with humans beyond what it takes to keep them out of the forest.
Play an elf if you want…
- To be quick, quiet, and wild.
- To be part of a dying culture and have a deep connection with the land.
- To be able to excel as an avenger, ranger, monk, druid, sorcerer, or seeker.
- Use the Elf statistics from the Player’s Handbook. Languages are Vulgate and Seelie.
Physical Description: Elves tend to have slender, athletic builds and stand almost as tall as humans. Their complexions tend to be fair, though they tan into nut brown very easily, and their hair is often shades of blonde or light brown. Elves’ ears are long and pointed like other fae, but unlike their cousins their eyes are not a solid color but have pupils and whites like humans do, though unlike humans their eyes come in strange shades like lilac and amber. Elves also age much quicker than other fae, but not as quickly as humans, coming to maturity at around the same time as humans but usually living to over a hundred years. They remain vigorous and healthy up until their death. Elves dress in simple and minimal clothing, and do not carry much adornment with them.
Playing an elf in this campaign: Elves are seen as savages by the other fae courts, having descended from high culture after their failure to protect their Walking God. Humans see elves as a troublesome nuisance keeping them from expansion. As an elf, you are not quite as alien in your thinking as the fae, though you will oppose customs of others generally, unless you see their use. Elves have a very high respect for life and pretty things, and place strong poetic symbolism on many things humans take for granted. They will refuse to eat meat unless they’ve killed it themselves or a vegetable unless they have the seeds to replant it. They will sing songs to their freshly dead enemies and insist on dancing if they see a shooting star. They feel emotions quickly, suddenly, and powerfully. Their moral code more resembles aesthetic principles than rational ones; “good” is often replaced with “beautiful” when they speak and “evil” is used interchangeably with “ugly.” Your personality as an elf should lie somewhere on the spectrum between mad poet and vivacious painter.